《光环无限》叙事体验总监回应批评 你的声音很重要

棋棋俱乐部合伙人

《光环:无限》在Xbox线上展公布实机演示后,在网络上遭到了不少批评的声音,其中许多的批评聚焦在游戏的画面表现上。近日,有网友在推特上对《光环:无限》的画面表现表达了不满,并收到了游戏叙事体验总监(Narrative Experience Director)Dan Chosich的回复。
Halo: Infinity received a lot of criticism on the Internet after its demo at the Xbox Live show, with much of the criticism focused on the game's graphical performance. Users recently took to Twitter to express their dissatisfaction with halo: Infinity's graphic presentation, and received a reply from Narrative Experience Director Dan Chosich.

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  Chosich在回应网友时写道:“我曾处于你所在的位置。我知道建立期望后又有所失望是什么感觉。我想让你知道你的声音很重要,而且被我们听到了。我们不会无视你。我始终想要对得起Bungie所开创的先河。我个人非常关心实现这一点。”
"I was where you were," Chosich wrote in response to the post. I know what it's like to set expectations and then be disappointed. I want you to know that your voice matters and is heard by us. We won't ignore you. I always wanted to live up to what Bungie had done. I'm personally very concerned about making that happen."

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  Xbox市场部主管Aaron Greenberg此前表示《光环:无限》仍是一款处于开发期的游戏,棋棋俱乐部合伙人相信游戏会随着时间推移变得越来越好。
Aaron Greenberg, head of Xbox marketing, previously said Halo: Infinity is still a development game, and chess Club partners believe the game will get better over time.

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